<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g1mjg8ya:-jct6d5dr4epd" version="1">
	<created_date>Nov 4, 2009</created_date>
	<modified_date>Nov 11, 2009 3:13 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Giant Bee Worker</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Black</eyes>
		<hair>None</hair>
		<skin>Orange and Black</skin>
		<handedness>N/A</handedness>
		<height units="in">122</height>
		<weight units="lb">648.0</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Giant Ant</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>20</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>10</IQ>
	<HT>10</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>false</include_punch>
	<include_kick>false</include_kick>
	<include_kick_with_boots>false</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Giant Bee</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Clinging</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<modifier version="1" enabled="no">
						<name>Specific</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B43</reference>
						<notes>@Common Material@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specific</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B43</reference>
						<notes>@Uncommon Material@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specific</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B43</reference>
						<notes>@Absurd Material@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Attraction</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>P45</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Low Gravity</name>
						<cost type="percentage">-5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>P45</reference>
					</modifier>
					<reference>B43</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>5</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1">
						<name>Partial (Not the Wings)</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Discriminitory Smell</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Emotion Sense</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Profiling</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P47</reference>
					</modifier>
					<reference>B49</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Extra Legs</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>@3 or 4@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B54</reference>
					</modifier>
					<modifier version="1">
						<name>Six legs</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B55</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@7+@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B55</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Long</name>
						<cost type="percentage">100</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B55</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cannot Kick</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B55</reference>
					</modifier>
					<reference>B54</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Flight</name>
					<type>Physical, Exotic</type>
					<base_points>40</base_points>
					<modifier version="1" enabled="no">
						<name>Newtonian Space Flight</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Space Flight</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cannot Hover</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Controlled Gliding</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Gliding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Lighter Than Air</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>30'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>10'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>5'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Small Wings</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Space Flight Only</name>
						<cost type="percentage">-75</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1">
						<name>Winged</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Planetary</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>P50</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Surface</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P50</reference>
					</modifier>
					<reference>B56</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>9</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>5</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Nictitating Membrane</name>
					<type>Physical, Exotic</type>
					<levels>5</levels>
					<points_per_level>1</points_per_level>
					<reference>B71</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Peripheral Vision</name>
					<type>Physical</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Easy to Hit</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B75</reference>
						<notes>Others can target your eyes at only -6 to hit</notes>
					</modifier>
					<reference>B74</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Stinger</name>
					<modifier version="1">
						<name>One Use Only (Stinger Stays in Victim)</name>
						<cost type="multiplier">0.2</cost>
					</modifier>
					<advantage version="2">
						<name>Innate Attack (Toxic)</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>4</points_per_level>
						<modifier version="1">
							<name>Cyclic</name>
							<cost type="percentage">100</cost>
							<levels>5</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 sec</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>10 sec</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">40</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 min</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 hr</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 day</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 sec; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">25</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>10 sec; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 min; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">10</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 hr; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cyclic</name>
							<cost type="percentage">5</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>1 day; Resistable</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Contagious</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>Mildly</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Contagious</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B103</reference>
							<notes>Highly</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Double Blunt Trauma</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B104</reference>
							<notes>1HP per 10 dmg</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Explosion</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fragmentation</name>
							<cost type="percentage">15</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fragmentation</name>
							<cost type="percentage">15</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
							<notes>Hot</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Radiation</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Surge</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>2</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>3</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>5</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">200</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>10</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Side Effect</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B109</reference>
							<notes>@Effect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Symptoms</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B109</reference>
							<notes>@Effect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.5</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.2</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-70</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.1</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Wounding</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B111</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Incendiary</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1">
							<name>Follow-Up (Stinger)</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Symptoms (Terrible Pain, 1/3 HP)</name>
							<cost type="percentage">180</cost>
							<affects>total</affects>
						</modifier>
						<reference>B62</reference>
						<notes>Ripping the stinger out prevents further cycles, but does the same damage coming out as when it went in</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Striker, Impaling (Stinger)</name>
						<type>Physical, Exotic</type>
						<base_points>8</base_points>
						<melee_weapon>
							<damage>thr:+1 imp</damage>
							<reach>C</reach>
							<parry>0</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Brawling</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Tail Strike</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<modifier version="1">
							<name>Costs Hit Points</name>
							<cost type="percentage">-10</cost>
							<levels>8</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Barbed</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<notes>Causes equal damage when removed from victim</notes>
						</modifier>
						<reference>B88</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Decreased Intelligence</name>
					<type>Mental</type>
					<levels>7</levels>
					<points_per_level>-20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Horizontal</name>
					<type>Physical, Exotic</type>
					<base_points>-10</base_points>
					<reference>B139</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Fine Manipulators</name>
					<type>Physical</type>
					<base_points>-30</base_points>
					<reference>B145</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<cost_reduction>
						<attribute>st</attribute>
						<percentage>40</percentage>
					</cost_reduction>
					<cost_reduction>
						<attribute>dx</attribute>
						<percentage>40</percentage>
					</cost_reduction>
				</advantage>
				<advantage version="2">
					<name>Selfless</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>6</cr>
					<reference>B153</reference>
					<notes>Applies to own hive; everything else is probably an enemy</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Monster)</name>
					<type>Social</type>
					<base_points>-15</base_points>
					<reference>B155</reference>
					<notes>-3 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Weakness (Loss of Stinger, 1D/Min)</name>
					<type>Physical, Exotic</type>
					<base_points>-20</base_points>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Wealth (Dead Broke)</name>
					<type>Social</type>
					<base_points>-25</base_points>
					<reference>B25</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Increased Size</name>
					<type>Physical</type>
					<levels>1</levels>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Languages</name>
				<advantage version="2">
					<name>Language: Bee Dancing</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Native</name>
						<cost type="points">-6</cost>
						<affects>total</affects>
						<reference>B23</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">0</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>None</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Broken</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spoken</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Accented</notes>
					</modifier>
					<modifier version="1">
						<name>Spoken</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Native</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">0</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>None</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">1</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Broken</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">2</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Accented</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Written</name>
						<cost type="points">3</cost>
						<affects>total</affects>
						<reference>B24</reference>
						<notes>Native</notes>
					</modifier>
					<reference>B24</reference>
					<notes>This "language" is only useful for conveying information about the location of flowers, the weather conditions, current state of the hive, etc.</notes>
					<categories>
						<category>Advantage</category>
						<category>Language</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">Language Talent</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no" type="metatrait">
				<name>Meta-Trait: Wild Animal</name>
				<reference>B263</reference>
				<advantage version="2">
					<name>Bestial</name>
					<type>Mental, Exotic</type>
					<base_points>-10</base_points>
					<reference>B124</reference>
				</advantage>
				<advantage version="2">
					<name>Cannot Speak</name>
					<type>Physical</type>
					<base_points>-15</base_points>
					<reference>B125</reference>
				</advantage>
				<advantage version="2">
					<name>Hidebound</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B138</reference>
				</advantage>
				<advantage version="2">
					<name>Taboo Trait (Fixed IQ)</name>
					<type>Physical</type>
					<reference>B263</reference>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Sterile</name>
				<type>Physical</type>
				<base_points>-1</base_points>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Aerobatics</name>
			<difficulty>DX/H</difficulty>
			<points>4</points>
			<reference>B174</reference>
			<categories>
				<category>Athletic</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Flight</name>
			<difficulty>HT/A</difficulty>
			<points>4</points>
			<reference>B195</reference>
			<categories>
				<category>Athletic</category>
			</categories>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="starts with">flight</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
			<default>
				<type>HT</type>
				<modifier>-5</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Tail Strike</name>
			<difficulty>A</difficulty>
			<points>4</points>
			<reference>Dgn78</reference>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<prereq_list all="yes">
				<advantage_prereq has="yes">
					<name compare="starts with">Striker</name>
					<notes compare="is anything"></notes>
				</advantage_prereq>
			</prereq_list>
		</technique>
	</skill_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
